Units

Every trainable unit in Aether Ascent: costs, build times, weapons, armor multipliers, and which worlds each fights on.

OVERVIEW UNITS BUILDINGS TECH TREE SUPERWEAPONS RESOURCES & ECONOMY

REFERENCE GENERATED FROM LIVE GAME DATA — BALANCE v51 · 2026-07-28 · NUMBERS UPDATE WITH EVERY RELEASE

UnitCostTimeHPArmorSpeedWeaponRangeVisionBodiesNotes
Scout40Infantry8unarmed18EARTH
Harvester400c10s120Light6unarmed10EARTHMOONMARSharvester, cargo 20
Marine100c3s50Infantry76 / 0.5s (12 dps)
vs I 100 · L 50 · H 25 · S 30
812EARTH
Rocket Trooper200c4s65Infantry618 / 1s (18 dps)
vs I 30 · L 80 · H 200 · S 80
1012EARTHhits air + ground
Scout Buggy250c4s90Light118 / 0.4s (20 dps)
vs I 130 · L 80 · H 25 · S 30
714EARTHMOONMARS
Tank500c + 40m7s220Heavy630 / 1.25s (24 dps)
vs I 100 · L 130 · H 100 · S 120
912EARTHMOONMARS
Luna Rover250c4.5s80Light137 / 0.4s (17.5 dps)
vs I 110 · L 70 · H 25 · S 30
920MOON
Dust Ranger400c5s110Light129 / 0.45s (20 dps)
vs I 100 · L 90 · H 35 · S 45
918MARS
MCV1500c + 150m20s400Heavy4unarmed10EARTHMOONMARSdeploys into Construction Yard · requires Mobile Construction
Hardsuit Trooper275c5s100Infantry512 / 0.6s (20 dps)
vs I 90 · L 90 · H 110 · S 50
912MOONMARShits air + ground · requires Hardsuit Doctrine
Howitzer600c + 50m10s130Light445 / 2.5s (18 dps)
vs I 120 · L 60 · H 40 · S 200
6–1814EARTHMOONMARSsplash 3 su @ 50% · siege dead zone up close · requires Siege Doctrine
Ballistic Hopper350c5.5s90Light1010 / 0.5s (20 dps)
vs I 100 · L 80 · H 30 · S 40
814MOONjump-jets over cliffs
Jet Fighter550c + 40m7s120Light1616 / 0.5s (32 dps)
vs I 70 · L 120 · H 120 · S 0
1016EARTHaircraft (airfield-based) · 6 rounds per sortie · anti-air only
Gunship700c + 50m8s170Light1126 / 1.25s (20.8 dps)
vs I 90 · L 110 · H 150 · S 60
914EARTHaircraft (free-flying) · 8 rounds per sortie
Bomber950c + 80m11s220Heavy10150 / 2.5s (60 dps)
vs I 60 · L 70 · H 90 · S 220
712EARTHaircraft (airfield-based) · 2 rounds per sortie · splash 4 su @ 60%
Flak Track400c + 30m5.5s110Light916 / 0.6s (26.7 dps)
vs I 100 · L 110 · H 120 · S 0
1414EARTHMOONMARSanti-air only
Skylift800c + 60m10s260Heavy12unarmed12EARTHaircraft (free-flying) · transport, 6 slots
Interceptor600c + 50m7s100Light1816 / 0.5s (32 dps)
vs I 70 · L 120 · H 120 · S 0
1018MOONMARSaircraft (airfield-based) · 6 rounds per sortie · anti-air only
Attack Skimmer750c + 60m8s150Light1326 / 1.25s (20.8 dps)
vs I 90 · L 110 · H 150 · S 60
916MOONMARSaircraft (free-flying) · 8 rounds per sortie
Strike Lander1000c + 90m11s230Heavy11150 / 2.5s (60 dps)
vs I 60 · L 70 · H 90 · S 220
714MOONMARSaircraft (airfield-based) · 2 rounds per sortie · splash 4 su @ 60%
Cargo Lifter850c + 70m10s240Heavy13unarmed14MOONMARSaircraft (free-flying) · transport, 6 slots

Weapon column: damage per shot × shot interval, with per-armor multipliers vs Infantry / Light / Heavy / Structure. Speed and ranges are in sim units; one map cell is one sim unit.