Tech tree

Research chains by category — science costs, prerequisites, passive effects, and the units and buildings each tech unlocks.

OVERVIEW UNITS BUILDINGS TECH TREE SUPERWEAPONS RESOURCES & ECONOMY

REFERENCE GENERATED FROM LIVE GAME DATA — BALANCE v156 · 2026-10-14 · NUMBERS UPDATE WITH EVERY RELEASE

Economy

TechScienceRequiresEffectUnlocks
Improved Drills60—+25% harvest yield—
Market Contracts120Improved Drills+50% trade volume—
Mobile Construction150Market ContractsunlockMCV
Isotope Refining140Market ContractsunlockIsotope Plant

Military

TechScienceRequiresEffectUnlocks
Hardened Munitions80—+25% unit damage—
Targeting Network140Hardened Munitions+25% turret damage—
Siege Doctrine130Hardened MunitionsunlockHowitzer
Hardsuit Doctrine180Targeting NetworkunlockHardsuit Trooper
EW Doctrine200Targeting NetworkunlockBlackout Charge

Space

TechScienceRequiresEffectUnlocks
Orbital Survey60—+25% vision range—
Launch Pad Plans100Orbital SurveyunlockSpaceport, Fuel Plant
Flight Operations160Launch Pad PlansunlockAirfield
Reaction Drives160Launch Pad PlansunlockSkydock, Mass Driver
Fusion Boosters200Reaction Drivesunlock—
Coilgun Scaling200Reaction DrivesunlockLong Nine
Orbital Interdiction200Reaction DrivesunlockKessler Barrage

Science

TechScienceRequiresEffectUnlocks
Research Grants50—+50% research rate—
Automated Labs120Research Grants+50% research rate—
ISRU Processing150Automated LabsunlockISRU Plant
Aegis Protocol200Automated LabsunlockAegis Umbrella