Tech tree

Research chains by category — science costs, prerequisites, passive effects, and the units and buildings each tech unlocks.

OVERVIEW UNITS BUILDINGS TECH TREE SUPERWEAPONS RESOURCES & ECONOMY

REFERENCE GENERATED FROM LIVE GAME DATA — BALANCE v51 · 2026-07-28 · NUMBERS UPDATE WITH EVERY RELEASE

Economy

TechScienceRequiresEffectUnlocks
Improved Drills60+25% harvest yield
Market Contracts120Improved Drills+50% trade volume
Mobile Construction150Market ContractsunlockMCV
Isotope Refining140Market ContractsunlockIsotope Plant

Military

TechScienceRequiresEffectUnlocks
Hardened Munitions80+25% unit damage
Targeting Network140Hardened Munitions+50% turret damage
Siege Doctrine130Hardened MunitionsunlockHowitzer
Hardsuit Doctrine180Targeting NetworkunlockHardsuit Trooper
EW Doctrine200Targeting NetworkunlockBlackout Charge

Space

TechScienceRequiresEffectUnlocks
Orbital Survey60+25% vision range
Launch Pad Plans100Orbital SurveyunlockSpaceport, Fuel Plant
Flight Operations160Launch Pad PlansunlockAirfield
Reaction Drives160Launch Pad PlansunlockSkydock, Mass Driver
Fusion Boosters200Reaction Drivesunlock
Coilgun Scaling200Reaction DrivesunlockLong Nine
Orbital Interdiction200Reaction DrivesunlockKessler Barrage

Science

TechScienceRequiresEffectUnlocks
Research Grants50+50% research rate
Automated Labs120Research Grants+50% research rate
ISRU Processing150Automated LabsunlockISRU Plant
Aegis Protocol200Automated LabsunlockAegis Umbrella