Buildings

The full construction roster: costs in credits, metals and regolith, power budgets, what each building produces, and its defenses.

OVERVIEW UNITS BUILDINGS TECH TREE SUPERWEAPONS RESOURCES & ECONOMY

REFERENCE GENERATED FROM LIVE GAME DATA — BALANCE v51 · 2026-07-28 · NUMBERS UPDATE WITH EVERY RELEASE

BuildingRoleSizeCostTimeHPPowerUnlockBodiesNotes
Construction YardConstruction3×33000+10EARTHMOONMARS
Solar PlantPower2×2300c5s600+20EARTHMOONMARS
RefineryRefinery3×3600c10s1500−5EARTHMOONMARStrains Harvester (queue 5) · includes a free Harvester
Trade HubTrade2×2500c7.5s1000−10EARTHMOONMARSsells 4 stock / 0.5s
BarracksFactory2×3400c6s1200−10EARTHMOONMARStrains Marine, Rocket Trooper, Hardsuit Trooper (queue 5)
Vehicle DepotFactory3×3600c8s1500−15EARTHMOONMARStrains Scout Buggy, Tank, Howitzer, Flak Track, Luna Rover, Dust Ranger, Ballistic Hopper, MCV (queue 5)
Gun TurretDefense1×1350c + 30m + 40r5s800−5EARTHMOONMARSweapon 14 / 0.6s, range 12, ground only
WallWall1×130c + 15r1.5s4000EARTHMOONMARS
UniversityResearch2×2800c8s1000−15EARTHMOONMARS+2 science / 1s
SpaceportSpaceport3×31200c + 120m12s2000−20Launch Pad PlansEARTHMOONMARS
RailgunDefense1×1500c + 60m + 60r6s700−8MOONweapon 30 / 1.2s, range 14, ground only
Solar FarmPower3×2650c7s700+45MARS
Isotope PlantConverter2×2900c + 80m10s1200−15Isotope RefiningMOONconverts 2 Helium-3 → 30c / 2s (idles at 150 floor)
Radar StationRadar2×2500c6s900−10EARTHMOONMARS+25% vision theater-wide + off-world attack alerts
AirfieldAirfield5×4800c + 100m10s1400−15Flight OperationsEARTHtrains Jet Fighter, Gunship, Bomber, Skylift (queue 5)
AA TurretDefense1×1400c + 30m + 40r5s700−5EARTHMOONMARSweapon 20 / 0.6s, range 14, anti-air only
SkydockAirfield5×4900c + 120m10s1400−15Reaction DrivesMOONMARStrains Interceptor, Attack Skimmer, Strike Lander, Cargo Lifter (queue 5)
ISRU PlantConverter3×2800c + 60m9s1200−20ISRU ProcessingMOONMARSconverts 4 Regolith → 1 Metals / 2s (idles at 100 floor)
Mass DriverMass Driver4×21500c + 200m + 200r15s1600−30Reaction DrivesMOONlaunches cargo pods fuel-free every 10s
Fuel PlantConverter3×2600c8s1200−20Launch Pad PlansEARTHMOONMARSconverts 8 Water → 4 Propellant / 2s
Storage SiloStorage2×2300c + 30r5s800−5EARTHMOONMARS+400 stock capacity per kind
Repair DepotRepair3×3600c + 40m + 60r8s1200−10EARTHMOONMARSrepairs nearby vehicles, 10 HP / 1.5s
Long NineSuperweapon4×42400c + 250m + 200r20s1800−40Coilgun ScalingMOONsee the superweapons page · one per player
Aegis UmbrellaSuperweapon3×32000c + 150m15s1400−25Aegis ProtocolEARTHMOONMARSsee the superweapons page
Blackout ChargeSuperweapon3×31600c + 120m15s1200−20EW DoctrineEARTHMOONMARSsee the superweapons page · one per player
Kessler BarrageSuperweapon3×32200c + 200m15s1500−30Orbital InterdictionEARTHMOONMARSsee the superweapons page · one per player